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‘Maybe We’ve Gone a Step Too Far’ — Ocarina of Time Remake Producer Reveals the Game's ReDeads Were Originally Supposed to Be Even Scarier

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Source: IGN

Producer Hidemaro Fujibayashi explained why the development team behind the Ocarina of Time Remake toned down the ReDeads to make them less scary. If you grew up playing the original Ocarina of Time on the Nintendo 64, you were probably traumatized by some of the game’s famously frightening enemies like the Gibdos, ReDeads, and Dead Hands. These last two were particularly terrifying for young players at the time — partially because we were still kids, and partially due to the N64’s graphical limitations that forced our minds to fill in the visual gaps in the monsters’ designs. These enemies were a particular talking point when the Remake was first announced.

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Read the original at IGN

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